
Survivor
A downloadable game for Windows
Survivor is a tense action game set on a tropical island, where a lone surviving soldier finds himself stranded after a mysterious attack on a military base. The player steps into his role and must survive in the hostile environment of dense jungle and abandoned concrete tunnels, while also facing an unknown enemy.
The game combines realistic visuals, a heavy atmosphere, and survival elements such as scavenging for supplies, defending a base, and uncovering the island’s hidden secrets. The ultimate goal is to survive — and perhaps discover the truth behind what really happened.
Note:
A unique third-person take on portal-based gameplay.
Some visuals show features from later parts of the game that are still in development.

Portal mechanics are part of a later section of the game and are not included in the current demo.
The demo focuses on the opening part of the story, while the portal technology will play a key role later in the game.
Story trailer
System Requirements
Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 (6 GB) / AMD RX 580
- DirectX: Version 12
- Storage: 15 GB available space
- Additional Notes: SSD strongly recommended
The game may run on systems with 8 GB RAM, but stability and performance are not guaranteed.
Recommended
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X
- Memory: 32 GB RAM
- Graphics: NVIDIA RTX 2070 / RTX 3060 or better
- DirectX: Version 12
- Storage: 15 GB available space (SSD required)
- Additional Notes: Optimized for 1080p–1440p, higher settings may impact performance
This is a work-in-progress demo. Performance and requirements may change during development.
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| Updated | 18 hours ago |
| Status | In development |
| Platforms | Windows |
| Author | TomDesignGames |
| Genre | Action, Shooter |
| Tags | Arcade, Indie |
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Update – Development Progress (Feb–Mar) - Patch 7
Gameplay & Systems
✔️ Weapon system improvements
adjustments to branching for different weapon types
preparation for shotgun support, including pickup
improvements to ammo / magazine / reserve ammo handling
✔️ Damage system
implementation of Apply Damage
adjustment of enemy reaction after being hit (knockback / recoil)
✔️ Headshot / hit detection improvements
collision and skeletal mesh hit detection adjustments
AI & Combat
✔️ Initial AI behavior improvements
reaction to being hit
(AI is still basic for now – further improvements are planned.)
UI / HUD
✔️ HUD fix after loading a saved game
✔️ Ammo values fixed in HUD
✔️ HUD logic for New Game vs Continue
✔️ HUD support for weapon system and all items
Save / Load System
✔️ Saving player transform / checkpoint position
✔️ Fixed spawn position after loading
Visual Effects & Interaction
✔️ Bullet hole decals (visible surface impacts)
✔️ Outline / highlight effect for pickup items
✔️ Material adjustments and damage effects on objects
Graphics
✔️ DLSS support added
✔️ Testing the UE 5.4 rendering pipeline
✔️ Experiments with HDRI lighting
Assets & Environment
✔️ Added new game assets
✔️ Improvements and adjustments to existing game assets
Patch 6
Patch Notes (Work in Progress)
Patch 1
Patch 2
Patch 3
Patch 4
Patch 5
ℹ️ Notes