A downloadable game for Windows

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Survivor is a tense action game set on a tropical island, where a lone surviving soldier finds himself stranded after a mysterious attack on a military base. The player steps into his role and must survive in the hostile environment of dense jungle and abandoned concrete tunnels, while also facing an unknown enemy.

The game combines realistic visuals, a heavy atmosphere, and survival elements such as scavenging for supplies, defending a base, and uncovering the island’s hidden secrets. The ultimate goal is to survive — and perhaps discover the truth behind what really happened.

Note:

A unique third-person take on portal-based gameplay.
Some visuals show features from later parts of the game that are still in development.




Portal mechanics are part of a later section of the game and are not included in the current demo.
The demo focuses on the opening part of the story, while the portal technology will play a key role later in the game.

Story trailer


System Requirements

Minimum

  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 (6 GB) / AMD RX 580
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Additional Notes: SSD recommended

The game may run on systems with 8 GB RAM, but performance and stability may be limited.

Recommended

  • OS: Windows 10 / 11 (64-bit)
  • Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA RTX 2070 / RTX 3060 or better
  • DirectX: Version 12
  • Storage: 15 GB available space (SSD strongly recommended for best performance)
  • Additional Notes: Optimized for 1080p–1440p. Resolution can be adjusted in-game.

This is a work-in-progress demo. Performance and requirements may change during development.

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Download

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Click download now to get access to the following files:

survivor-windows.zip 5.5 GB
Version 28

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Update – Patch 0.10.1. Minor design update are available. Update is bullet time, and new available is localization with czech.

Update – Patch 0.10.0,  Minor Design & Mechanics Improvements + Bullet Time Added. Final demo game download now.

  • Small tweaks to overall game design and feel
  • Improved core mechanics responsiveness
  • Added Bullet Time feature for more dynamic gameplay

More updates coming soon 👀

(2 edits)

  • 🔧 Update –Patch 9
  • ✔️ Minor design and gameplay tweaks
  • ✔️ Improvements to core mechanics
  • ✔️ NPC update (behavior and ongoing improvements)
  • 🔧 Update – Resolution Settings & Improvements-Patch 8

    • ✔️ Added resolution settings to the main menu
    • ✔️ Improved video settings workflow
    • ✔️ Various UI adjustments and fixes

    Players can now change resolution directly from the menu.
    Further improvements and polish are coming in future updates.

    Update – Development Progress (Feb–Mar) - Patch 7

    Gameplay & Systems

    • ✔️ Weapon system improvements

      • adjustments to branching for different weapon types

      • preparation for shotgun support, including pickup

      • improvements to ammo / magazine / reserve ammo handling

    • ✔️ Damage system

      • implementation of Apply Damage

      • adjustment of enemy reaction after being hit (knockback / recoil)

    • ✔️ Headshot / hit detection improvements

      • collision and skeletal mesh hit detection adjustments

    AI & Combat

    • ✔️ Initial AI behavior improvements

      • reaction to being hit

    (AI is still basic for now – further improvements are planned.)

    UI / HUD

    • ✔️ HUD fix after loading a saved game

    • ✔️ Ammo values fixed in HUD

    • ✔️ HUD logic for New Game vs Continue

    • ✔️ HUD support for weapon system and all items

    Save / Load System

    • ✔️ Saving player transform / checkpoint position

    • ✔️ Fixed spawn position after loading

    Visual Effects & Interaction

    • ✔️ Bullet hole decals (visible surface impacts)

    • ✔️ Outline / highlight effect for pickup items

    • ✔️ Material adjustments and damage effects on objects

    Graphics

    • ✔️ DLSS support added

    • ✔️ Testing the UE 5.4 rendering pipeline

    • ✔️ Experiments with HDRI lighting

    Assets & Environment

    • ✔️ Added new game assets

    • ✔️ Improvements and adjustments to existing game assets

    Patch 6

    • Fixed enemy shooting continuing after player death
    • Improved enemy behavior after player respawn
    • Defeated enemies now stay defeated after reload
    • General AI and combat stability improvements
    (1 edit)

    Patch Notes (Work in Progress)

    Patch 1

    1. Initial playable build released
    2. Core shooting system already implemented (hitscan)
    3. Basic character movement and interaction systems
    4. Initial dynamic lighting setup
    5. First optimization pass for open-world environment

    Patch 2

    1. Lighting fixes and visibility improvements
    2. Performance optimizations (LOD tuning, foliage and shadow adjustments)
    3. Expanded graphics and performance settings
    4. UI fixes and Blueprint cleanup
    5. Improved stability across different hardware configurations

    Patch 3

    1. Save system improvements and stability fixes
    2. More reliable saving and loading of player state
    3. Bug fixes related to respawn and state restoration
    4. Additional performance optimizations
    5. General stability improvements

    Patch 4

    1. Further lighting balance and color adjustments
    2. Visual consistency improvements across environments
    3. Additional performance optimizations for lower-end hardware
    4. Minor gameplay and flow fixes
    5. Overall polish and reliability improvements

    Patch 5

    1. Improved visual design of bullet impacts
      • Different effects for concrete, dirt and characters
    2. Surface-based detection reused from footstep system
    3. More accurate impact placement using Hit Result data
    4. Clearer visual feedback during combat
    5. Minor shooting feedback polish (visual only)

    ℹ️ Notes

    • Project is under active development
    • Systems are iteratively improved and refined
    • Visuals, performance and gameplay balance are still evolving