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Update – Development Progress (Feb–Mar) - Patch 7
✔️ Weapon system improvements
adjustments to branching for different weapon types
preparation for shotgun support, including pickup
improvements to ammo / magazine / reserve ammo handling
✔️ Damage system
implementation of Apply Damage
adjustment of enemy reaction after being hit (knockback / recoil)
✔️ Headshot / hit detection improvements
collision and skeletal mesh hit detection adjustments
✔️ Initial AI behavior improvements
reaction to being hit
(AI is still basic for now – further improvements are planned.)
✔️ HUD fix after loading a saved game
✔️ Ammo values fixed in HUD
✔️ HUD logic for New Game vs Continue
✔️ HUD support for weapon system and all items
✔️ Saving player transform / checkpoint position
✔️ Fixed spawn position after loading
✔️ Bullet hole decals (visible surface impacts)
✔️ Outline / highlight effect for pickup items
✔️ Material adjustments and damage effects on objects
✔️ DLSS support added
✔️ Testing the UE 5.4 rendering pipeline
✔️ Experiments with HDRI lighting
✔️ Added new game assets
✔️ Improvements and adjustments to existing game assets
Patch 6
Patch Notes (Work in Progress)
Patch 1
Patch 2
Patch 3
Patch 4
Patch 5
ℹ️ Notes
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Update – Development Progress (Feb–Mar) - Patch 7
Gameplay & Systems
✔️ Weapon system improvements
adjustments to branching for different weapon types
preparation for shotgun support, including pickup
improvements to ammo / magazine / reserve ammo handling
✔️ Damage system
implementation of Apply Damage
adjustment of enemy reaction after being hit (knockback / recoil)
✔️ Headshot / hit detection improvements
collision and skeletal mesh hit detection adjustments
AI & Combat
✔️ Initial AI behavior improvements
reaction to being hit
(AI is still basic for now – further improvements are planned.)
UI / HUD
✔️ HUD fix after loading a saved game
✔️ Ammo values fixed in HUD
✔️ HUD logic for New Game vs Continue
✔️ HUD support for weapon system and all items
Save / Load System
✔️ Saving player transform / checkpoint position
✔️ Fixed spawn position after loading
Visual Effects & Interaction
✔️ Bullet hole decals (visible surface impacts)
✔️ Outline / highlight effect for pickup items
✔️ Material adjustments and damage effects on objects
Graphics
✔️ DLSS support added
✔️ Testing the UE 5.4 rendering pipeline
✔️ Experiments with HDRI lighting
Assets & Environment
✔️ Added new game assets
✔️ Improvements and adjustments to existing game assets
Patch 6
Patch Notes (Work in Progress)
Patch 1
Patch 2
Patch 3
Patch 4
Patch 5
ℹ️ Notes